We invite you to provide feedback on the Practicality and Implementation of our draft Code of Conduct for the Human-Centered and Ethical Development of Immersive Technologies.
How practical do you find the guidelines in the Code of Conduct for real-world application?
What potential challenges do you foresee in implementing this Code of Conduct in real-world scenarios? How can these challenges be addressed?
Do you see any potential conflicts between the Code’s principles and current business models or industry practices?
What compliance mechanisms or enforcement strategies would help ensure effective implementation of the Code?
Please find the document here
You may provide your comments directly in the shared document or add your comments here in the Forum.
Most of the articles I think are satisfied by at least some, if not all, currently known XR platforms and applications. But I do see the following CoC articles as requiring change in current practive:
5.1 Digital Persona Ownership & Customization - it is very rare to be able to export your customized avatar from one of the existing platforms, like a Rec Room or a Meta Horizon avatar. Those avatars have functions and customisations particular to those platforms, but even if they could be exported in a simplied way, such as just a rigged mesh, that would allow other platforms to consider allowing users to upload those meshes into their platforms.
Article 6.5 and 6.6 are not widely practiced to the extent that I believe they should be, but I can certainly think of examples where these are attempted. but I can’t think of a case where Article 6.7 is done. This article is, to me, perhaps one of the most important ones but also is one that both requires a conceptual understanding of what sensory mediation is and then an ideological agreement to not trivialise it. I think Article 6.7 is the one most likely to differ ideologically with many existing business and commercial product design objectives.
Good point @michaelbarngrover. about 5.1 Not only it is rare to export one avatar from one platform to the other, as each platform has been designed to have stylistic coherence, which would be impacted if 3D objects of avatar were imported from other platforms with a different style and art direction. But does the user really want to keep the same avatar on all the different platforms? As for the sake of how we identify in the narrative ecosystem of that platform, users should be allowed to change their identity on each platform to better fit the narrative and artistic direction of that platform. As much as in the physical world, we are allowed to change our physical appearance as much as we want (aesthetic chirurgy, clothes, make-up). Isn’t it reductive to think identity is strictly correlated to how we and or our avatar look like?